top of page

Week 5 Progress

This week, the team focuses on completing the first playable for the game and host multiple playtest sessions to find out the problems and discuss for improvement. At the beginning of this week, the team's animator and modeler aimed to finish the models and character animations for me (the programmer) to implement into Unity as soon as possible. In addition, our environment modeler designed a scene/stage in Maya for me to implement into Unity for the playtest to demonstrate what our environments will look like. Furthermore, the team also refined the game design document based on the feedback we received and also completed the playtest report.

My personal contribution this week is to implement all the assets we have into Unity and program all the assets to make the first playtest functional and interactive. In addition, I also implemented the sword combat combo into Unity. The player has three attack combos when using the sword and a timer will be used to track the time between the player's left click to perform the next combo or go back to the first attack animation. I added five bullet hill pillars to demonstrate five different patterns (speed and fire rate). In addition, the player will lose health if the player gets hit by the bullets. However, I did not make the player died when the health reaches zero because the player should not have to restart during a playtest session. Therefore, the player's health will just stay at zero. Furthermore, the environment is implemented into the playtesting ground with mesh collider so the player character can walk on top of the platform and experience the environment.

However, currently there is a problem with the mesh collider of the environment and the capsule collider of the player when the player touches the edge of the mesh collider, the player gets stuck in an animation and could not get out. At the playtesting stage, the way I fixed the problem temporarily is to set the fiction to zero on the mesh collider so the player slides off and add box colliders on top of the mesh collider where the player gets stuck such as stairs. This is only a temporary fix to the problem, therefore, my task next week is to focus on fixing the collider problem as well as the problems the playtesters

encountered during the playtest sessions.


bottom of page